In this video we are look at how to take a rendered image sequence from maya into After Effects. We also look at how to preview the iff files in f-check how to extract the z-depth pass from f-check. Then we look at how to import the images in to After Effects create a composition with a ambient occlusion , Beauty pass and add depth of filed (DOF) with a z-depth info.
In this video we look at how to create a wireframe render with Contour Rendering using Mental ray over an Ambient Occlusion pass in Maya.
Note in MAYA 2014 and above, you need to set the Sampling Mode option to Legacy. This in done in the render setting Mental Ray / Quality / Legacy Sampling Mode.
In this tutorial we look at setting up the rendering setting and render layers.Looking at how to create a render layer overrides. We also look at how to create a Ambient Occlusion, how to have different cameras render out different frame ranges and how to render out a z-depth (note make sure you apply a software martial with this methed).
How to set up Physical Sun and Sky in Maya and get the best out of it. In this tutorial we look at how to compensate for the gamma when using mental ray and Physical Sun and Sky. By lowering the gamma of the lense shader on the camera we are able to make the image look less wasted. This is a quick way with out using colour management options and a full linear workflow.