3D Character Design and Modelling

While teaching a 3D modelling character class for Motion Design at Swinburne, I created this character that I found in one of my old sketchbooks. I started with the sketch, then tried to get a feel of what it would be like in 3d by quickly sculping him in plasticine. The character was modelled in Maya, textured in Substance Painter, and rendered using Arnold Render. 
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