Exploration of Arnold render in Maya.
The following project are renders from  exportation of Arnold's new mixing and compositing features as well as  testing out the new GPU renderer.

The project looked at the aiLayer Shader and aiLayerRGB for compositing textures and shaders together. The aim was to go for a chipped powder-coated metal as you might see on a knife or some used high-end gear.  The project was built out of creating a new shader library to take advantage of the developments in Arnold workflows. The goal was to create procedural shaders that didn't need UVs.  Utilising  Arnold's  triplanner projections and curvature nodes to create masks on the edges of chips revealing the underneath stainless steal metal

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