3D Type shader project exploring ice textures using Maya and Arnold. The shaders were all created procedurally using Arnold and Maya noise render nodes and composited in Maya with layer and ramp nodes. Render times were under 16 minutes for 1400 px by 1400 px.
Unbiased, Physically Based & Brute Force
It could only be one render, named after Hollywood legend and icon Arnold. This project pays homage to some of Arnold's ice puns.