3D Character Design and Modelling
While teaching a 3D modelling character class for Motion Design at Swinburne, I created this character that I found in one of my old sketchbooks. I started with the sketch and then tried to get a feel for what it would be like in 3D by quickly sketching him in plasticine. The character was modelled in Maya, textured in Substance Painter, and rendered using Arnold Render.